Man Ray needs the Orb or an extinguisher
Use an available Orb of Confusion or fire extinguisher against Man Ray, then repair the stations or tables he damaged. Dirty Bubble instead calls for a mop or water gun. Choose the tool from the live alert; the reported appearance day is only a guide.
How to stop Man Ray and recover the kitchen
- Get the correct tool. A player reply under Ricoko’s video places the Orb of Confusion in the same room as the mop. Equip it, approach Man Ray and click or use the on-screen action. This is a player-reported procedure.
- Use an available extinguisher as the reported alternative. The walkthrough records extinguishers on wooden dining-room pillars, with a Take Fire Ext. prompt and a remaining-charge reading.
- Drive him away, then inspect the damage. Man Ray is reported to zap equipment and smash tables. Repair the affected stations or seating before expecting service to return to normal.
- Return to the unfinished job. Check the outstanding tickets, burning food and your energy before taking another order.
The community walkthrough places Man Ray around Day 6, while the player discussion explains the Orb interaction. Neither establishes a fixed number of hits, a universal stun duration or a tool that is available in every run state. The mop itself is not the documented Man Ray counter.
Threats, tools and the next action
Day labels below come from a dated community run. Respond when the threat appears instead of waiting for its listed day. The Denis entry is a narrower player report, with its unknown fields stated below the table.
| Threat / reported timing | Immediate response | Afterwards |
|---|---|---|
| Plankton · around Day 2 | Chase, catch and kick him out; avoid traps in his path. | Protect the secret formula, then return to orders. A tutorial intervention by Mr. Krabs is not a promise that later visits resolve themselves. |
| Dirty Bubble · around Day 4 | Use a mop or water gun until he pops. | Return to service. Mopping speed is relevant to this particular job. |
| Anchovy rush · around Day 5 | Prioritize the timed register line and its orders. | Finish the rush; an unfinished rush can close the restaurant. |
| Man Ray · around Day 6 | Orb of Confusion or extinguisher. | Repair damaged stations and tables. |
| Health Inspector · around Day 7 | Prepare and deliver his Nasty Patty. | Complete the inspection order; a failed inspection can cost stars. |
| Hash-Slinging Slasher · nights | Watch the proximity warning and avoid him outside. | Finish required rubbish disposal rather than abandoning the night checklist. |
| Tattletale Strangler · around Day 9 | Find an outside police officer for an arrest; an Orb can buy time. | Address the slowed effect, other emergencies and low energy. |
| Denis · day not established | A player reply says to pay his bounty. | Read the amount and interaction limits before relying on that reported counter. |
| Kitchen fire | Use an extinguisher with charge remaining. | Check the grill or fryer and any affected equipment before adding new work. |
| Finished sleeping diners / squatters | Use the available Kick Out prompt. | Clear the table for the next customer. |
Give the Health Inspector a Nasty Patty
This interruption uses a different procedure from normal accurate meal service. The walkthrough describes the inspector’s failing report; a reply to a player asking how to please the critic adds the specific outside-bin interaction.
- Identify the inspector’s actual order and prepare his Krabby Patty meal.
- Carry it outside to the large dumpster.
- Use the player-reported Swap for Nasty Patty prompt when it is offered.
- Take that tray back and deliver it to the inspector, rather than a regular customer.
Track his order through the swap and delivery. The material does not establish a hidden star formula or promise that one inspection produces a five-star restaurant. Normal customers still need their normal requested recipes.
When the Strangler and a fire overlap
The Strangler is reported to follow a player and apply a Slowed effect. Head outside toward a police officer so the pursuer can be arrested. A reported Orb use can give you time, but no fixed escape or stun duration was established.
If a kitchen fire is happening too, pause new orders, get clear of the pursuer, deal with the burning station using an extinguisher, and restore dangerously low energy before another chase. That sequence is this guide’s practical triage of the risks, not a scripted requirement or a tested speedrun.
A crew can split the pursuit, firefighting and remaining service. Solo play needs to sequence those jobs. Keep an extinguisher location in mind early; rushing to look for it while slowed and nearly out of energy adds another delay.
Denis: the reported counter is paying his bounty
In Ricoko’s discussion about beating all villains, a player specifically says to pay Denis his bounty. When he appears, inspect his current in-game interaction and its displayed requirement, then pay through that interaction if your run offers it.
The acquired reply supplies no bounty amount, currency, spawn day, payment timing or alternate counter. It also does not demonstrate a successful payment. Use the current prompt rather than borrowing a number from a class price or another game.
This is useful attributed player advice with a limited scope. Once the interruption is resolved, return to the pending order or cleanup step. The reported action does not establish how all later Denis encounters behave.
Take out rubbish while avoiding the Slasher
- Complete the visible workstation, table and spill counters inside.
- Take the ready rubbish bag from the indoor bin.
- Carry it to the rear green dumpster. The solo walkthrough describes using the outside ladder to reach it.
- Watch the night warning or proximity alert, avoid the Slasher and finish the disposal when you can do so safely.
- Recheck the counters, then use the wall Shift Clock to open the next day.
Leaving lots of rubbish for night is reported to increase trouble. There is no measured spawn probability or universal full-bin trigger in the inspected material. The alert does not remove the rubbish objective, and finishing daytime service does not remove the night jobs.
For the complete routine and example counters, use the night-cleanup procedure. If a long run prompts you to leave, the reported World/rejoin option has different limits from revival.
At 0% energy, you pass out
The flexing-arm percentage is your energy. Sprinting, chores and villain hits are reported to drain it. Use available Kelp Shakes, candy or energy items, or a Night Shop restore, before it reaches zero. The shake machine has a cooldown; Gary’s recorded Level 1 perk reduces that cooldown by 25%.
At 0%, the recorded screen says Passed Out / Ran out of energy and offers Return to Lobby or Revive. The walkthrough describes Revive as a paid Robux option. No current price was observed here.
Gary’s Magic Conch is reported to revive a fallen teammate, and a Night Shop teammate revive may appear in stock. Those are conditional recovery options. They do not establish a free solo self-revive or a guaranteed revive item in every shop.
Fires can come from abandoned patties or Coral Bits. SpongeBob’s automatic patty flip does not remove the fryer risk. Choose a class perk relevant to the repeated problem, and use restaurant cash for the run upgrades currently available.
Counters were checked October 21, 2026 against the dated community walkthroughs and Ricoko’s actual player discussion. Man Ray’s Orb location/use, the inspector swap and Denis’s bounty advice are player reports. This site has not independently tested the encounters.
This villain guide cannot specify Denis’s bounty amount or a Slasher spawn chance; use the current encounter prompt and warning.